but if anyone diasagress with me, that's fine. And i don't have these problems when i key frame everything (that is unless the graph editor decides to be a total bitch). ive seen this happen with and without kinect. But doing it for anything just comes off as to me just a bit lazy.and it glitches alot way mrore than key frame animation, For example: A While back i was using IPISOFT Mocap V2 and the arms kept phasing inside the body after tracking. If you have very little time and not enough time to key frame, then it's perfectly understandable to do Motion Capture. But what i'm trying to get at, is that you shouldnt use mocap for every single video you do and call it animation.
If anyone doesnt agree with me please dont rage at me. Originally posted by Surfsideaaron:When someone does what they call an animation but its pure mocap, I do not belive it can be labled as animating, I dont really know im in no position to imply anything but I do not agree with mocap being used to make videos and saying you animated it or whatever, if you work for a studio and need to get animations into a game/movie ect then that is perfectly understandable its for a job you have deadline they need them but for a portfolio i dont really like it.